V-Ray 2.0 for
3ds Max is a
complete rendering
solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the
interactive rendering system V-Ray RT, now running on GPUs. V-Ray 2.0 is officially on the market starting 6th December 2010.
• V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray
installation;
Shading
• VRayCarPaintMtl material with accurate flakes simulation;
• VRayDistanceTex texture that measures
distances to arbitrary mesh objects;
• Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
Lights
• V-Ray specific light lister;
• Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
Render Elements
• VRayLightSelect render element to extract the contribution of individual lights;
• VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
Effects
• VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
• VRayExposureControl plugin for proper exposure of regular viewport and camera views;
Optimizations
• VRayStereoRig controller for easy stereoscopic setup;
• Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic
helper;
• Retrace threshold for the light cache
• Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
• Integration of the various V-Ray components in the 3ds Max “Create” menu;
• Tools for calculating and rendering accurate camera distortion through .lens files;
• Faster rendering of VRayProxy objects;
• Support for proper motion blur of Thinking Particles;
• Proper blending of gizmos for VRayEnvironmentFog;
• Improved raytracing precision in certain cases;
• Render history for the V-Ray VFB;
• Load and compare images directly in the V-Ray frame buffer;
• Support for rendering of VRayProxy objects as point clouds;
• Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
• Support for bidirectional path tracing for accurate unbiased lighting solutions;
…and many other small fixes and improvements